Eyebeam 2010 Residencies and Fellowshiops
Eyebeam is pleased to announce the recipients of its Winter/Spring Residencies and 2010 Fellowships. These nine artists and technologists will begin work at Eyebeam’s state-of-the-art new media design, digital research, and fabrication studios on March 1, 2010, in the areas of open source research, augmented reality gaming, open API development, museum data research, video and new media installation, advanced wearable technology, and musicological research and visualization. They will join continuing Senior Fellows Ayah Bdeir, Steve Lambert, Jeff Crouse, and Michael Mandiberg; and Student Residents.
Eyebeam’s 2010 Fellows are selected from an annual open call and receive an 11-month fellowship with stipend, full access to Eyebeam’s facilities, to undertake research and develop new work in the context of a highly collaborative working environment. Fellows at Eyebeam are selected based on the strength of their practice, vision and diverse skill set. At Eyebeam they receive the opportunity to engage in their own independent projects, work collaboratively with the Eyebeam community and research partners, and participate in our public programs. This group of three fellows was selected from a group of 84 applicants.
Eyebeam’s Winter/Spring 2010 Residents are selected from a biannual open call of artists, technologists and engineers for a five-month residency, which includes a stipend as well as access to Eyebeam’s facilities, equipment, and opportunities to develop new work. This group of six residents was selected from a group of 146 applicants based on their proven ability in spearheading new projects and areas of artistic research.
The combined group of selection panelists for both residency and fellowship processes included Sven Travis, Dean, School of Art, Media & Technology at Parsons; Rob O’Neill, Acting Director, Pratt Institute Digital Arts Research Laboratory; Valerie Tevere, Associate Professor, College of Staten Island; Eyebeam alumni Mouna Andraos, Evan Roth, and Benton-C Bainbridge; Eyebeam senior fellows Jeff Crouse, Michael Mandiberg, Ayah Bdeir, and Steve Lambert; Eyebeam staff Paul Amitai, Programming Manager; Emma Lloyd, Director of Technology; and Amanda McDonald Crowley, Executive Director; with process oversight by Roddy Schrock, Production Coordinator.
Kaho Abe is a designer interested in improving social and personal experiences through the use of technology, fashion and games. As a fashion designer, Kaho has worked for small couture houses to large corporate labels, as well as costume work for film and theater. She also designs and constructs custom evening dresses for weddings and special occasions. Kaho graduated from Parsons School of Design with a MFA in Design & Technology in 2005. There she concentrated on Physical Computing to combine with her experience in Fashion. During her studies she also discovered her interest in Game Design. Intrigued by the combination of logic and creativity, and the potential for games to be an enriching social experience, she has integrated games into various projects. Hit Me! is a two-player hyper-interactive physical game that tests speed, agility and the ability to take good snapshots. Kaho’s intent was not only to create a game that is fun to play and watch, but also one that creates face-to-face interaction between both the players and spectators. Her work has been shown in various shows and conferences in New York, Boston, Tokyo, Osaka and Beijing. Kaho’s projects have also appeared or been discussed in I.D. Magazine, NY1 and Asahi Shimbun. Her other passions include film, music and day dreaming.
Jacob Ciocci is a founding member of the east coast art collective Paper Rad. His work is concerned with the relationships between popular culture, technology and notions of transcendence. In his paintings, comics, performances, net art and videos, contemporary and recently forgotten cultural symbols confront one another inside a frenzied cartoon universe that is simultaneously celebratory and critical. Jacob’s work has been shown at the MoMA (Automatic Update, 2007), The New Museum, (ArtBase 101, Paper Rad & Matt Barton, 2005), The ArtReview 25 at Phillips de Pury, NY (2005), The Contemporary Museum, Honolulu (2003), Tate Britain, London (2003); the Museum of Contemporary Art, Chicago (2003) and the Institute of Contemporary Art, London (2003). Jacob and Paper Rad have received critical acclaim in a range of publications, including: The New York Times, ArtReview, Artforum, Art in America, Rolling Stone, Mute, Vice, Issue, and Select. Publications include Internet Art (Thames and Hudson, 2004), and two artist’s books designed by Paper Rad: BJ and da Dogz and Cartoon Workshop/Pig-Tales (Picture Box Inc).
Aaron Meyers is a designer and programmer using generative strategies in the creation of software and moving image. Since earning his MFA at the USC Interactive Media Division in 2007, Meyers worked in the now-defunct Yahoo Design Innovation Team, taught classes at UCLA Design|Media Arts and continues to work on a variety of interactive projects for diverse clients that have included Digg, Radiohead, and Diller Scofidio + Renfro. Aaron is a frequent collaborator of Jeff Crouse, Eyebeam senior fellow, collaboratively developing the projects Praying@Homeand The World Series of ‘Tubing.
WINTER/SPRING 2010 RESIDENTS:
Piotr Adamczyk has been exploring the possibilities for exchange between practices in the sciences and evaluation techniques from the arts. With a background in Mathematics and Computer Science, Piotr holds graduate degrees in Human Factors and Library and Information Science from the University of Illinois at Urbana-Champaign. Piotr has authored papers and organized workshops for Association for Computing Machinery conferences centered on human-computer interaction, and served as a Program Committee member for ACM Creativity & Cognition in 2007 and 2009. His recent work is focused on the use of open/linked data in cultural heritage institutions. Based in New York City, Piotr currently holds an analyst position with The Metropolitan Museum of Art.
caraballo-farman is a two person team composed of Abou Farman and Leonor Caraballo, working in video, installation and photography since 2001. Working in a wide range of settings, from stadiums to hotel rooms, their work explores the relationship between individuals and groups, unit and structure, and how one enables or dissolves the other. Their work has been shown around the world, including at The Tate Modern (London), PS1/MoMA, The Project Gallery(NY), The Whitney ISP (NY), Artists Space, The Havana Biennial (Cuba), Cuenca Biennial (Ecuador), and Impakt Festival (Netherlands). They have won several awards and grants including a Canada Council grant in Media Arts and The New York Community Trust.
Jace Clayton is an interdisciplinary artist living in Brooklyn. Clayton’s interests include music, public space, and digital technologies/networks, with an emphasis on Latin America, Africa, and the Arab world. The New York Times calls Clayton “a thoughtful pipeline for music from countless distant and obscure outposts.” He has lectured at Harvard University and other cultural/educational institutions in Europe and South America. Clayton’s essays have appeared in The Washington Post, Abitare, and n+1, and he contributes regularly to Frieze, The Fader, and The National. As DJ /rupture, Clayton has performed in over 30 countries. His recent album, Uproot, was named one of the 10 Best Albums of 2008 by Pitchfork. He maintains a blog, Mudd Up!, and hosts a weekly radio show on WFMU.
Born in the Lower East Side, New York, Tahir grew up in a house filled with the artistic influences of his grandmother Clora Tee. Her drawings, which combined bible verses and encyclopedia entries, are spiritually resonant and scientifically verified. From a young age and with this as his backdrop, Tahir was groomed to be an engineer, and with that training he entered the arts. This pull between the profound and profane, between art and science informs his process and life. Tahir holds a Regents Diploma from Brooklyn Technical High School in Electrical Engineering, a B.A. degree in Spanish Language from Morehouse College and a M.S. degree in Communications Design from Pratt Institute where he authored and designed the book Visual Alchemy, a treatise on the work and processes of creatives who use traditional advertising techniques to promote subversive anti-consumerist or pro-social campaigns. Tahir currently operates the Brooklyn based creative enterprise Staple Crops.
Dustyn Roberts is mechanical engineer, teacher, and author. She started her career at Honeybee Robotics as a design engineer on a project for NASA’s MSL mission, scheduled for launch in 2011. After consulting James Powderly and Michelle Kempner for their Eyebeam residency in 2006, she founded Dustyn Robots and continues to engage in consulting work ranging from gait analysis to designing guided parachute systems. In 2007 she developed a course for NYU’s Interactive Telecommunications Program (ITP) entitled Mechanisms and Things That Move that is currently in its fourth year. This led to a book based on the class, Making Things Move, published by McGraw-Hill for release in Fall 2010. She also participated in the pilot of Battle of the Geeks where her team designed and launched a rocket across a canyon in Africa, and has attracted media attention by Time Out New York and others. Dustyn holds a BS in Mechanical and Biomedical Engineering from Carnegie Mellon University with minors in Robotics and Business, and an MS in Biomechanics & Movement Science from the University of Delaware. She currently lives in Chelsea with her partner, Lorena, and cat, Simba.
Ted Southern is a sculptor, costume maker, and inventor from Brooklyn, New York. For the last four years, Ted has been developing a new generation of spacesuit gloves, in coordination with NASA’s Astronaut Glove Competitions. In November 2009, Ted, along with his co-developer Nikolay Moiseev, outperformed NASA’s current Phase VI spacesuit gloves and won second place in this major competition. While at Eyebeam, Ted will be digitally developing the complicated patterns for these gloves, including pressure restraints and the Thermal Micrometeoroid Garment, in preparation for the 2011 Glove Competition: a head-to-head event with stakes of more than $500,000.